Beast Mastery Hunters
They are also known as the absolute powerhouses in The Burning Crusade. Hunters may seem a little off and a not sought-after class in World of Warcraft Classic, but the tables have turned in TBC. They are now one of the strongest DPS classes that players can choose in the entire expansion, as they top-off the meters of incredibility with their single-target damage outputs. The reason behind that is the pets in TBC which scale with your stats and enable you to deal an insane amount of damage when you’re at max level and the hits are scaled with the additional bonuses of your equipment. Beast Mastery Hunters also bring the ability of Ferocious Inspiration to the table, which is an incredible buff that is valued in raids, as well as dungeons.
They are also known as the kings of the casters in The Burning Crusade. Warlocks excel at both; damage and utility in raids, which is thanks to their combination of extraordinary talents, scaling, and equipment options. It doesn’t matter whether you are spamming the abilities Shadow Bolt or Incinerate, you are likely to top the damaging meters during raids. Being the stronger casters, Destruction Warlock stack in the caster groups for unique buffed, high output groups.
While Beast Mastery Hunters center around dealing additional damage, every raid party has to have a Survival Hunter for its de-buff called Expose Weakness. It’s quite a valuable de-buff that can be used on the entire group for Physical DPS, and it gets better with higher agility. Survival Hunter is also excellent in terms of damaging their targets, and by that, I don’t mean that they are comparable with Beast Mastery Hunters but are still top-tier ranged DPS.
In the World of Warcraft Classic, Arcane Mages have been a joke to the players. However, thanks to the addition of the Arcane Blast ability, Arcane Mages are more considerable in The Burning Crusade. Arcane is the most powerful mage specialization in TBC as it brings exceptional damage output, along with decent buffs that help in making the mage more powerful than ever before. Yes, they do lack the raw power of Warlocks, but they are a close second so it’s worth a try.
Also known to scale up and become the powerhouses of DPS, for tbc dps rankings, they lack the stats and equipment required in the expansion of the first tier. They are noted by their buff called Improved Scorch, which inflicts more fire damage upon the enemies, as one of the best classes in tbc. Other than that, there’s nothing they cannot offer that the Arcane Mages have to bring to the table. Even though fire is decent on its own, it needs a little scaling before the class can move a level up.
These Warlocks are quite the opposite of the Fire Mages. They are incredibly strong at level 70, and when we talk in terms of Karazhan and other raids, Demonology might be the preferred specialization for warlocks, for one of the wow classic burning crusade. Once Warlocks start to obtain level 70 crafted equipment or raid gear, they fall slightly towards leading into the later tiers, for tbc dps rankings (or best classes in tbc). It doesn’t scale as nearly well as Destruction, and it doesn’t have any de-buffs to offer, as one of the wow best classes burning crusade. Many of the Warlock specializations still utilize the Demonology Tree to obtain the Demonic Sacrifice ability to buff their shadow or fire damage.
Chances are you came to this guide because you were feeling discouraged about leveling your shiny new priest in World of Warcraft. Before you go any farther, stop. If your character is below level thirty and is not a Blood Elf or Night Elf, reroll to one of those characters. Those two classes have by far the best racial talents (and in my opinion are the best-looking) to be a Priest.
Now, if you are rolling a Priest just to be a Shadow Priest and nothing else (mainly to PvP) stop here now. Druids are almost as good healers in Player versus Player since they are fairly decent at Heals over Time. Although, if you want to PvE heal, roll a Priest. That being said, priests are terribly annoying to level. If you pull three or more mobs you WILL die. It takes about 15 seconds of preparing before each mob and you pretty much have to drink after every mob. If you pull two mobs you will have a difficult fight on your hands, so try to avoid it where possible. Since we are terrible at this 2+ mobs pulling questing is not usually for us. Instead, we have to grind our way to 80 /sigh. So leveling pretty much sucks hard face for us Priests. Don’t worry little young ones, even though leveling stinks, healing stinks, you don’t get any credit, get yelled at whenever anything goes wrong, and you are terrible at PvP (whilst being one-hit by every class), you still have Mind Control! Does mind Control have to be one of my favorite things about World of Warcraft? Your DPS talking smack near the meeting stone? Mind Control him or her and run that sucker off a cliff!
Anyways, as I stated before as a Priest (unless you are in a group) will pretty much need to grind instead of the quest. If you pick up skinning this really helps you while leveling against beasts. If you don’t feel like picking up the Skinning Profession, then you should grind on humanoids. This is because usually on average, humanoids drop better materials, equipment, and drop money. Also, you can get cloth from them which are very valuable.
Basically, you want to stick to large, open areas while leveling your Priest, since you can see far and wide. This ensures that you will pull as few mobs as possible. Your best bet, though is to find a leveling partner and grind with him or her. Or, better yet, get a group of friends from real life together and level with them!
You’ve led your group through the instance. You stood up to the big, bad final boss. You’ve done your job as a Paladin tank very well and now it’s time for your reward. You scoop up a brand new chest piece, full of sockets and waiting for gems.
So now comes the tough decision – what precious gems are you going to spend your money on?
Focus on the Best Stats for a Tanking Paladin (Tankadin)
First you need to identify the stats that you want to maximize as a Tankadin. The most important ones are – defense, stamina, agility, and spell damage. Intellect and mp5 can be useful, but they shouldn’t be a major focus.
Raising your defense increases your overall avoidance – chance to dodge, block, parry, and be missed. Agility can also increase your avoidance – by increasing your chance to dodge – but you get less avoidance per item value.Stamina is always a favorite stat for tanks. Many warriors will sacrifice everything else to maximize their stamina – don’t fall into that trap. Avoidance is as necessary as hit points in end game raid tanking. Paladins need even more avoidance, because Holy Shield is underpowered. Try to balance your stamina gains with defense/agility.
Don’t over-emphasize the spell damage. It is an important stat, but the clearly the fourth most important. For most purposes, a Paladin can tank fine with about 200 spell damage. You can achieve that with a nice weapon (i.e. Continuum Blade or Crystalforged Sword) and a plus spell power to weapon enchant.
Once you are uncrushable (or very close) and have a lot of hit points, you can diversify some of your item value into extra spell damage. You’ll eventually need it, but not until your fellow raiders are decked out in tier 5 or tier 6.
General Gemming Advice
It’s generally a good idea to fit each socket with the correct color gem. The socket bonus may not be much, but it is a free bonus. +3 dodge rating isn’t a lot – until you have it on five different items.
Remember – items are balanced by item value. By gaining the socket bonus on each item, you’re diversifying your stats and getting the most bang for your item value. You should only socket the wrong color gems if the socket bonus is truly useless for a Tankadin (i.e. + Spirit).
By the same token, you should use the more expensive gems whenever possible. If the item is temporary, you can put cheap green-quality gems in. If you plan on using the item for more than a few days, spend some gold and buy some blue quality gems. The bonuses add up when you’re using ten gems.
With that in mind, there are a handful of gems that you could put in a given color. Note: All of the suggested gems are the expensive, blue quality gems. Search on Wowhead for the first word in the gem’s name and you’ll find the cheaper version.
Best Gems to Buy
Rigid Dawnstone. +8 Defense Rating, Yellow. Buy this if you need to maximize your defense and reach 490 (uncrittable status).
Enduring Talasite. +4 Defense, + 6 Stamina, Green. If you have reached uncrittable status, buy these. It will diversify your defense and stamina – and they’re generally cheaper than Dawnstones or Stars of Elune.
Solid Star of Elune. +12 Stamina, Blue. These are good for maximizing stamina. They are also expensive, so you’d be better off buying split-color gems like Talasites.
Glowing Nightseye. +5 Spell Damage, +6 Stamina. Good for boosting your spell damage and threat generation. Use these sparingly – but they will fill a red socket for you.
Shifting Nightseye. +4 Agility, +6 Stamina. Agility helps with your overall avoidance by increasing your chance to dodge. These should be used sparingly, but are good for filling a red socket.
Remember to use your gems wisely and maximize your armor’s item value. Spend a little money and get the better gems.
Most importantly, don’t waste your time loading up on unimportant stats like intellect and mp5. Stamina and defense should be your major goals, and spell damage and agility can be used to fill out red gem sockets.
Who knew that accessories would be so important in WoW?
Jagex finally rolled their second installment of their long awaited Double XP Weekends, but unfortunately there were quite a few bugs. Following are several Runescape bugs and fixes that need to be fixed for the next Double XP Weekend.
XP Bonus Resets
After the first hour and a half of the last Double XP Weekend the XP bonus multiplier reset and allowed RS players – that got in early – an extra hour and a half of XP bonus. Being the gaming fanatic that I am, I was awake when the reset went down and was able to get the extra XP, but lots of people didn’t and it was extremely unfair to everyone else. Jagex needs to iron out the XP multiplayer kinks before they roll out their next Double XP Weekend bonus.
The word lag gets thrown around a lot in the Runescape world, but to use the word “lag” to explain how buggy the last Double XP Weekend went would be an understatement. Due to constant overpopulation of worlds and more activity than Runescape probably ever sees during any other weekend lots of potential XP was lost due to lag. I’m not sure if Jagex can add extra servers or limit world access during Double XP Weekends, but something needs to be done about the Double XP Weekend lag next go round.
Annoying Random Events
Random events were so prevalent during the last Double XP Weekend that they almost ruined the weekend altogether. Random Events are there to thwart the attempts of botters and Macroers from running rampant during the Double XP Weekend, but due to the increase of experience, Random Events popped up several times more than they would if it weren’t for the XP bonuses. It’d be almost impossible for Jagex to stop Random Events during the Double XP Weekend, but they may be able to reduce the weight of the longer taking Random Events from occurring often.
Random Events were supposed to slow down the botting and macroing that took place during the Double XP Weekend, but they weren’t effective at all. Bots ran rampant during the Double XP Weekend and helped to further ruin the GE economy and making the RS World more unbalanced.
For more, read Several Really Sucky Side Effects of Runescape’s Double XP Weekends , The Absolute Best Way to Prepare for Runescape’s Double XP Weekends , and Everything You Need to Know About Runescape’s Double XP Weekends
Software techies, bored teenagers and nerds all over the world have caught on the web’s most popular browser game, Travian. Travian doesn’t require any downloads, and players can log on anywhere, making it a popular choice in the Internet gaming community. But it can be very intimidating for new players, unless you have at least somewhat of an idea how to get things going.
Travian is set in what I like to call, “the olden days.” The world is comprised of squares, and grows exponentially in relation to the number of players that sign up. There are always several games of Travian taking place at any given time, and each game takes place on its own server. When you sign up for a server, you are signing up to participate in that particular game. When a game ends that server will reset, and if you check the main page regularly it’s easy to find out when a game is resetting.
If you are going to play, make sure you are ready to commit to play out an entire game. The endgame phase of Travian sessions typically don’t even begin until 300 days into the game. If this is a bit much, there is usually at least one speed server, which I have not yet attempted. Of course you can always play until you get bored and then nuke your kingdom (metaphorically, of course).
When you sign up, the first thing you’ll need to do is pick a server. There are minor differences in each server, too many to list here, but the game is essentially the same. Don’t sweat it too much unless you are getting very serious about playing this game. The world is broken up into four main quadrants: Northeast, Southeast, Southwest and Northwest. The world is so large that even if your friend joins in the same quadrant as you, you may end up hours upon hours away from them. If you were to send a soldier across the world, it would likely take many days, if not weeks. Pick your quadrant. Once you activate your account, you will be given a village. Your village is placed on the board in relation to when you signed up. If you sign as soon as a server restarts, you will be placed near the center. If you sign up several months after the game began, you will be placed in the boonies. This is a very good thing, because you have a better chance of being placed near players that closer to your level.
One of the main aspects of Travian is a sim-city like building process, in which you increase the population of village through building and eventually you can settle new villages and maintain a kingdom. Your village has resource fields with four resources: clay, crop, iron, and lumber. Different building processes take different combinations of these resources. Unless you are on a speed server, your population farms your resources and produces a certain amount per hour in real time.
The other main aspect of Travian, and the one that should turn off any sim-city players, is that it is a war game. The ultimate goal is for an alliance to build a 100 level wonder of the world, and to do this it takes a lot of battling and a lot of time. Only the top alliances have any chance of actually building one, and the rest can only hope to help in some way. All beginner’s get one week of protection, after that expect your village to be raided by bigger, stronger and more aggressive players. If you want to play nice, this is not the game for you. One of the ways to get extra resources is to raid other players, and you will be raided.
At this point you should be getting an idea whether or not you would actually like to try this game out, if so, check out the next part on this guide.
2010 has been a good year for RPG fans, with big hits like Mass Effect 2, Final Fantasy XIII, and Dragon Quest IX that have already been released. An already strong year will close with a bang, with these five great role-playing games coming out just in time for the holiday season.
Fallout: New Vegas – October 19 – PC, Playstation 3, Xbox 360
The next game in the Fallout series takes place a few years after the events of Fallout 3. It is developed by Obsidian Entertainment, which has many employees that worked on Fallout 1 and 2. Fans of Fallout 3 should find New Vegas to be especially enjoyable, as it takes the excellent base game from Fallout 3 and adds many improvements and new features to make an even better game.
Costume Quest – October 20 – Playstation Network, Xbox Live Arcade
This cute little Halloween RPG is developed by Double Fine Productions, the studio best known for the games Psychonauts and Brutal Legend. Players will go around town collecting parts for their costume, recruiting fellow children to their party, and collecting candy so that they can rescue their sibling from the monsters. When in battle mode, the children become giant versions of the costume they are wearing, complete with abilities in line with the costume.
Fable 3 – October 26 – Xbox 360 (PC version release date TBD)
The third entry in the popular Fable series, Fable 3 takes place 50-60 years after the events of Fable 2. What’s interesting about the game is that it is broken into two distinct halves. During the first half of the game, you strive to overthrow the evil ruler of Albion. In the second half you become the new ruler, and you get to decide what kind of a ruler you will become. You can be a benevolent king, a nasty tyrant, or somewhere in between the two extremes.
Golden Sun: Dark Dawn – November 29 – Nintendo DS
Fans of the Golden Sun series have been clamoring for another sequel since 2003, and will finally get their wish this November.
World of Warcraft: Cataclysm – December 7 – PC, Mac
The third expansion to the most popular MMORPG of all time hits this December. In addition to the two new races (Goblins for the Horde, Worgen for the Alliance), Blizzard is totally revamping the old zones to try and lure old players back that may have quit playing. Other features include raising the level cap from 80 to 85, the ability to use flying mounts in the Azeroth zones, and lots of new quests, dungeons, and towns.